Once you have a fun idea, the genre presents itself automatically like the town or the chess figures. Have the enemies run through toxic gas or a randomly generated minefield, with the player only being able to place walls to divert the enemies path and slow them down. Only melee fight, if you can't get to the enemy, you can't attack it. Have the units move on a chess board in the fashion chess figures would. Have the player produce fighters instead of turrets, so they run onto the field and fight the enemies. Have the player craft the turrets out of components himself. Have the player manage a whole town that has a weaponsmith that produces weapons you can use for your turrets to defend said town. So make the gameplay fun before you make your art nice. Gemcraft was fun because you upgraded your towers by gathering and combining your gems into more powerful ones instead of just buying them. Robo defense, like that warcraft mod I can't remember, was fun because you had no predetermined path at all, and the player created the path by placing his turrets on the field. Zombies was fun because you had 5 paths instead of just one and you had to manage your resources between those lines. Instead, ask yourself what new gameplay you can bring to the table. Though the baloons were a stroke of genius in the sense that they allowed that fantastically satisfying plop sound. If you have a good idea that sets you apart from the rest, people will play it even if it's generic like robots, unrelated like zombies and plants, or even completely bonkers like apes and baloons. What you need to differentiate yourself by gameplay. And there's no telling people will like your artstyle or topic in general. Ultimately, the only thing differentiating you from any other tower defense game remains that art. You want goblins to attack? You get the picture. You wanna protect treasure and gems? You paint treasure and gems. You want to protect castles? You paint castles. Thus, we've decided to add even more of the best tower defense games on Steam as a good way to make the genre more accommodating.May I humbly propose that you're asking the wrong stuff.Īll of those questions have an answer in art. That's great since these kinds of games are best played on a mouse and keyboard. More importantly, the best tower defense games on Steam are also some of the finest offerings in the genre. Thankfully, there's no shortage of the best tower defense games. Some players will want to take a step back and relax by letting towers do the killing for them. Updated Februby Sid Natividad: With all the big upcoming games right now from well-known franchises, it can be rather dizzying remembering all the new mechanics and gameplay modes. The opposite is quite true as these free tower defense games are the best way to learn how to manage a chaotic situation. That doesn't mean those free games are of low quality or aren't worth one's time investment. Since they offer a simple style of gameplay, they often don't cost much - some are even free on Steam. That very well explains why they are as popular as ever. RELATED: Best Visual Novels on Steam, Ranked Those two situational extremes are the Yin and Yang of tower defense games. One minute, they could be chilling with their backs to their chair and casually pressing buttons, and then the next, their whole base is burning down and enemies are pouring out of several breaches. Tower defense games often provide the perfect balance for all kinds of players.
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